![]() ![]() Placing one of these adjacent to a forester's lodge it produces a large amount of food in addition to unlimited logs and a continuously replenishing forest. What's more, since Gatherer's Huts produce four different foods unlike any other structure, it also automatically increases food diversity which is important for your people's health. When a gatherer's hut is placed in an area completely surrounded by trees it produces an insane amount of food. Unlike farming, gatherers are able to find food during any season. In addition, bearing children does cause a mood boost in the entire family in a particular household, which can offset mood penalties due to deaths and other negative elements. ![]() Yes, even toddlers and newborns are capable of buying household goods by themselves. Babies Make Everything Better: In a gameplay-related sense, as young children are capable of going to the market by themselves and getting food and firewood for their households, meaning their working parents only have to come home when they're hungry or cold and don't have to bother with shopping.In the late game it's more viable to just buy iron, stone and coal from merchants rather than try to produce it yourself in any significant quantities. Worst part is that they permanently disfigure the landscape and you can't fill in the hole left by quarries after they're depleted. They have a worryingly high ratio of fatal workplace accidents and eventually run dry, and there's only so much hills you can build mines in. Later on, once you've got a larger population, farming becomes vastly more useful, as they produce far more food for a much smaller space, and farmers with nearby homes, markets, and storage can produce massive harvests. Their labor-intensive nature also means they're less useful when you have a low population relative to a Gatherer's Hut or Hunting Cabin. Gatherer's Huts produce far more food relative to a farm with the very wild and overgrown terrain you deal with in the early game, and farms only produce food once, in Autumn, and only if they're planted in Spring. Arcadia: a successful settlement can look like this, though please ignore the mines and quarries.Justified in this case since the merchant knows you want/need it and can get away with charging you more. Adam Smith Hates Your Guts: If you specifically request an item from a merchant, it'll cost more than it would normally.Workplace accidents will always kill villagers, never maim them, to avoid the complications of adding another variable to each individual character.The game is already hard enough as it is without having to account for each individual villagers slowly becoming less productive until they end up eating but not working. Villagers will keep working even into their elder years, and work just as well as youngsters, until they drop dead from old age.Thankfully, none of them seem to suffer any sort of issue from this, as simulating the effects of having a population with dozens of genetic problems would probably put a damper on the fun. Even if every parent in that starting population is entirely unrelated, your people will be horribly inbred within a few generations (and if you keep the simulation going long enough to get the achievements, your family tree will almost definitely be quite tangled). You start out with four to six families, depending on your difficulty settings.Your population also ages three times faster than they would in real life, mostly because realistic aging would make the early game interminably boring even at ten-times speed as you wait for your population to slowly expand. Yes, even those children that are literally 0 years old. Every citizen in your village can be seen walking around. ![]() This was Truth in Television for most of the medieval world, girls were married young (usually after the first menstruations) and becoming pregnant around 14 wasn't unusual. However, it's certainly possible for a parent to be only ten or eleven years older than their children the random number generator just doesn't roll them quite as often. They won't start having children of their own until their later teens though. Citizens can move in with a spouse as young as 10, when they become adults. Absurdly Youthful Mother: Averted most of the time.You're in charge of a group of people who have been banished from their homeland with only a few months worth of supplies and the clothes on their back. Banished is a city-building strategy game with survival elements and the first game from Shining Rock Software. ![]()
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